GameDev Book
Ctrlk
  • Introduction
  • Math
  • Graphics
    • A Low-Res Display in Unity
    • Raycasting for a first-person city display (as seen in Cars64)
    • Pseudo3d for roads (as seen in Driving64)
    • Raycasting for terrain (as seen in Comanche's "Voxel Space")
  • Game Systems
  • AI
  • Physics
  • Procedural Content Generation
  • Sound / Music
  • User Interface
  • Appendix: Ludography
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A Low-Res Display in UnityRaycasting for a first-person city display (as seen in Cars64)Pseudo3d for roads (as seen in Driving64)Raycasting for terrain (as seen in Comanche's "Voxel Space")
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Last updated 6 years ago

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