Game Systems

Topics:

  • Item Registry

  • Behavior Variables

  • Game State Stack (aka "Action Stack")

  • Visibility - 3d Fog of war (Joy Division progressive horizon)

  • Visibility - 2d shadow casting

  • Spatial Partitions

    • Grid

    • BSP

    • k-D Tree

    • "loose" Octtree

  • Generating code from a Domain-Specific Language

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